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Ability Mastery Progression

Summary

Successful use of an ability grants per-ability mastery XP. Mastery uses the same exponential curve and tiers 0–10 as school skills. Damage and heal scale with mastery_factor = 1 + tier×0.08 on top of existing school skill and attribute factors.

Stacking

Does not replace scaling_skill. Evocation still buffs all evocation spells; Fireball mastery buffs only Fireball.

Awards

Kind Event Base XP setting
Spell / consumable Successful resolve progression.events.ability_mastery.base_xp
Weapon attack Successful resolve progression.events.ability_mastery.weapon_base_xp

Persisted on ProgressionXp.ability map. Atrophy uses per-ability activity keys ability:{id}.

Surfaces

  • Combat HUD ability_mastery rows + gfx/TUI tooltips
  • Character sheet Ability Mastery section
  • Content Admin → Settings → Progression